Species

Species Stats

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Species Abilities

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Behaviour

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Notes

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Lore

Arkies are large, avian creatures that are quite easy to tame. They can be often found domesticated in farms or grassy fields, and can run up to 70km/hr. Due to their strong legs, they are often used to carry people and items, as well as toiling land for crops. Arkies can also be used to harvest eggs for consumption. 

Arkies are generally very gentle, but can be hostile around snakes and small rodents though it is unsure why they act like this. Due to their caring nature, Arkies are most often used as rescue animals, and can bear harsh environments to rescue unfortunate souls. If you ave a strong bond with your Arki, they will often try to share food with you, and may bring you small gifts in the form of flowers and twigs. It is highly frowned upon to use Arkies for meat, however, they are often hunted by Dephx. 

Traits and Anatomy

Arkies come in a huge variety of palettes and patterns. Their beaks vary greatly in style. 
Arkies may have glowing markings, any Bird features, hairless tail, horns, and any type teeth.
Arkies should not posses anything magical including hovering symbols, or unnatural traits such as additional limbs, eyes or ears, or drastically altered anatomy, etc. 

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Items

Arki EggArki Seeds

Specialty: Land

Perks

When paired using a Moonflower, Arkis grant their owner the following stats: 
Agility +2, Strength +2. 

When fed with Arki Seeds, they gain +1 Agility (per seed box), which is also granted to their paired Elyxian. 

Arki Info

 

Traits

Body Mutations

Fur/Furless

Any type of fur is allowed. Length can not exceed 2x body size. Fur is optional. Should not mimic feather trait or fins trait. 

Natural Ears

Any type of natural ears. One pair. It can be hidden like a reptile's. Should not be bigger than 1.5x the head size. 

Belly Scales

Can vary in shape. Can be placed on the throat, chest, stomach, and tail. 

Dwarf Wings

Dwarf wings can not sustain flight, and can not be larger than half the body length. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. 

Horns and Spikes

Generally allows horns on the head and/or spikes on the body. Does not overwrite specific limb traits such as Aphex snout shapes and Shingaling Bell growths etc. 

Small Scales

Can vary in appearance. Scales are small.

Extra Tail

One extra tail per trait token. 

Feathers

Any style of feathers on the body. Can create feathered tails and capes. 

Fins

Unlocks finned tails. Also allows cerata growths. Fins can appear as examples or stylized. 

Glowing Features

Glowing patterns are not controllable. Can either be constantly visible or only in dark settings. 

Large Wings

Large wings that can sustain flight. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. Wing type selection is the same as dwarf wings. 

Tentacles

Can replace the tail, extra tail traits needed if multiple large tentacles are placed on the lower back mimicking tails. Tentacles are prehensile.

Chitin Armour

Spike trait is not needed for protusions on the armor only. Armor can not be placed on parts of the body that may mimic other traits (armored snout etc). 

Mineral Growth

Mineral Growth can be any of the following: Metals, gems, pearls, or synthetic gems (One mineral per trait token). This trait applies mineral growth to the skin patterns and existing traits! You need a spikes/horn trait to have growths. Entire body can not be covered in mineral growth. 

Special Blood

Allows glitter, glowing, or gradient blood appearance. One mutation per trait token. 

Extra Eyes
God

Allows extra eyes on the body (a reasonable number to function). Extra eyes do not need eye traits to customize the pupil. 

Gel Skin
God

Gel skin can be placed anywhere on the body. Can turn muscles underneath transparent as well to show organs and bones. 

Mineral Head
God

Makes the entire head of one type of mineral. Allows any sort of horn/spike/crown growth allowed on the head without other traits. 

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