Species

Species Stats

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Species Abilities

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Behaviour

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Notes

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Diet

  • Kyrun feed on minerals such as gems, rocks, salt, metal and ore.








Height

  • Kyrun average from 1.5m to 3m.









Reproduction

  • Kyrun can not reproduce and do not have genders. 








Features

  • Specialty: Land/Magic
    Base Stats Wisdom 5

    Food: Wisdom +1
    Uridae Honeycomb Bites

Lore and Information

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    Kyrun [Que-Ren] are beings made of crystal and soul. They originate from large clusters of gems, many of which have originated from the mineral growth of an Elyxium species. After death, the minerals on Elyxium species continue to grow, and are the main origin of Kyrun gems. Many speculate that the gems from a living creature are much more conductive than normal gems, which can attract and hold soul fragments.

    Left on their own these gems can not manifest Kyrun, but when used during a specific time of year the soul fragments within can gain enough power to create a form during a specific red moon summoning that falls on the last day of October. If this ritual is performed correctly, the soul inside (if there was one) can turn into a Kyrun. Kyrun can retain some memories of their lives, however, the amount of time locked in the gem can make the memory hazy. Sometimes the souls within the gems may be fragments of many different spirits, which can make a Kyrun's memories disjointed. Their form is a mix of crystal and a smokey physical body. The smoke is quite vulnerable, but a Kyrun can not die unless their crystal is shattered or they are exorcised from the mineral. If their body sustains too much damage, they will be locked in their gem to recover. Gems can come polished, ornate, raw, or even carved.

    Kyrun are considered quite intelligent for a companion species, however, their intellect usually is a result of the souls they are created with. Souls from main specie Elyxians usually create smarter Kyrun, and souls from other companion species may result in similar intellectual abilities. Kyrun are also one of the rare quadrupedal species with the ability to talk.


    Kyrun in Civilisation
    Kyrun are both feared and worshipped by the inhabitants of Elyxium.
    On one hand, they are considered a mockery of one's true destiny, forced to hold a body they do not belong to instead of passing on to a new life. This is especially evident when Kyrun are created with soul fragments from intelligent species, however, it be difficult to specify what type of specie's soul resides inside a gem. Kyrun who show to have high intellect and the possibility of originating from a main species' soul is usually treated with respect. Those who show signs of normal companion-level intellect are usually trained and assigned or bought as per usual companion species standards. Due to the stigma surrounding Kyruns they are quite rare, and summoning one is illegal in many affliction-regulated districts. Souls are sacred to the land of Elyxium, and tampering with them in any form is generally frowned upon or prohibited.

 

Soul Lore

  • Kyrun's can be made up of many soul fragments that were drawn to inhabit their gem. The more fragments inside results in larger forms.


 

Traits and Anatomy

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     Requirements:
    One type of gem as physical skin covering most of the arms.
    ^ Same gem type as an origin point (can be concealed).
    Same anatomy as either reference above/ stocky or long.
    Smokey body

    Can Add:
    Any amount of eyes (must be no pupil)
    Fur anywhere on the body. 
    Scales.
    Horns.
    Any type of tail made of smoke
    Any colours (gem one type, can vary hues if gem allows).
    Wings
    Any style teeth
    Glowing Eyes or Markings.
    Lips can be styled as per above

    Old Gen Kyrun
    These Kyrun are no longer available to create with MYOs older than 13/10/2022

 

Traits

Body Mutations

Fur/Furless

Any type of fur is allowed. Length can not exceed 2x body size. Fur is optional. Should not mimic feather trait or fins trait. 

Natural Ears

Any type of natural ears. One pair. It can be hidden like a reptile's. Should not be bigger than 1.5x the head size. 

Belly Scales

Can vary in shape. Can be placed on the throat, chest, stomach, and tail. 

Dwarf Wings

Dwarf wings can not sustain flight, and can not be larger than half the body length. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. 

Horns and Spikes

Generally allows horns on the head and/or spikes on the body. Does not overwrite specific limb traits such as Aphex snout shapes and Shingaling Bell growths etc. 

Small Scales

Can vary in appearance. Scales are small.

Extra Tail

One extra tail per trait token. 

Feathers

Any style of feathers on the body. Can create feathered tails and capes. 

Fins

Unlocks finned tails. Also allows cerata growths. Fins can appear as examples or stylized. 

Glowing Features

Glowing patterns are not controllable. Can either be constantly visible or only in dark settings. 

Large Wings

Large wings that can sustain flight. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. Wing type selection is the same as dwarf wings. 

Tentacles

Can replace the tail, extra tail traits needed if multiple large tentacles are placed on the lower back mimicking tails. Tentacles are prehensile.

Chitin Armour

Spike trait is not needed for protusions on the armor only. Armor can not be placed on parts of the body that may mimic other traits (armored snout etc). 

Mineral Growth

Mineral Growth can be any of the following: Metals, gems, pearls, or synthetic gems (One mineral per trait token). This trait applies mineral growth to the skin patterns and existing traits! You need a spikes/horn trait to have growths. Entire body can not be covered in mineral growth. 

Special Blood

Allows glitter, glowing, or gradient blood appearance. One mutation per trait token. 

Extra Eyes
God

Allows extra eyes on the body (a reasonable number to function). Extra eyes do not need eye traits to customize the pupil. 

Gel Skin
God

Gel skin can be placed anywhere on the body. Can turn muscles underneath transparent as well to show organs and bones. 

Mineral Head
God

Makes the entire head of one type of mineral. Allows any sort of horn/spike/crown growth allowed on the head without other traits. 

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