Species

Species Stats

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Species Abilities

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Behaviour

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Notes

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Diet

  • Primarily fruits and grass, however, Oxin very much love grains and seeds/nuts. 








Height

    • Oxin usually range between a meter (Pygmy Oxin), and 3 meters tall. Their coat may extend the illusion of their height. 
       




Reproduction

  • Oxin lay eggs like other bird-like fauna. Unbeknownst to many, fertilized Oxin eggs can only incubate in extremely cold environments, which is why Oxin are seen so plentifully during winter. 




Features

  • Specialty: Land/Magic
    Base Stats Wisdom 3 Logic 1

    Food: Logic +1
    Oxin Ginger Snacks

Lore and Information

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    • General Lore
      Oxin are shy but large creatures usually found in snow or cold regions. Wild Oxin are incredibly rare most of the year due to their hibernation cycle, and only appear around November and December. Despite their size, Oxin are rather gentle and treat other creatures with respect. Wild Oxin love to snack on berries and roots they find. Oxin are well suited for any terrain and can dig exceptionally well, making them perfect companions for geologists and treasure hunters. Not only can Oxin dig, but they also have a strong sense of smell and can locate roots and organic matter up to 5 meters underground. 

      Oxin are known for their fast-growing horns that constantly require upkeep. Owners often carve meaningful etches into their horns that can represent the Oxin's heritage, history, name, or status. Wild Oxin can be observed to have horns almost as long as their bodies, however, they usually file their horns against trees and rocks to keep them light. These horns have one origin point on each side of the head, but can be carved to look like multiple horns.  

      Despite their size and calm temperate of that like a horse or elephant, Oxin have the same playful nature of a parrot. They love colours, bells, mirrors, puzzles and all sorts of toys. These creatures however are not well suited for battle and are a prime partner for more peaceful Elyxians. 


 

Soul Lore

  • Oxin posses normal souls as per soul lore. 
     

 

Traits and Anatomy

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     Requirements:
    Coat over the front half of the body. Does not need to be on the tail. 
    Scales on at least 20% of the back legs. 
    Some type of bird beak. 
    One set of horns.

    Can Add:
    Any style of organic horns.
    Any colours 
    Small wings on the main body
    Glowing Eyes or Markings.

    Old Oxin Anatomy

    These Oxin are no longer available to create with MYOs older than 20/12/2022

 

Purebreeds

  • Below are the currently discovered purebred Oxin. 
    Tamed Commons sell 400, Uncommon 600, Rare 1000 and Mythic 2000AC.

    Nudian

    Distinguishable by their thick, striped patterns, Nudians are known for their shyness and agility.
    They make perfect companions for competitive obstacle courses.

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    Hiax

    Hiax are most known for their sparse spotted markings and gradient tails. 
    They generally come in shades of browns and whites. 

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    Casleon

    Casleons are known for their exceptional jumping abilities. 
    Usually found in freezing mountainsides, this breed of Oxin is perfect for mountain climbing. 

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    • Pigmented

      These Oxin are distinguishable by their mostly one-toned coat colour.
      This may also affect eye, beak, organs and skin colour. 

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      • Varae

        This species is most sought after for its spotted coat patterns that can form interesting shapes on their hide.
        Breeders commonly try to create Varae strains with unique patterns for breed shows. 

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        • Gospel

          Gospel Oxin are one of the most rare breeds in terms of breeding.
          Their hatchlings have a very high chance of becoming fully Albino or Melanistic. 
          It is considered the more spotted the Gospel is, the rarer they are. 

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          Innue

          Innue are used to guard Oxin herds and protect smaller animals.
          They have a fierce temperament, perfect for battle. 

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Traits

Body Mutations

Fur/Furless

Any type of fur is allowed. Length can not exceed 2x body size. Fur is optional. Should not mimic feather trait or fins trait. 

Natural Ears

Any type of natural ears. One pair. It can be hidden like a reptile's. Should not be bigger than 1.5x the head size. 

Belly Scales

Can vary in shape. Can be placed on the throat, chest, stomach, and tail. 

Dwarf Wings

Dwarf wings can not sustain flight, and can not be larger than half the body length. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. 

Horns and Spikes

Generally allows horns on the head and/or spikes on the body. Does not overwrite specific limb traits such as Aphex snout shapes and Shingaling Bell growths etc. 

Small Scales

Can vary in appearance. Scales are small.

Extra Tail

One extra tail per trait token. 

Feathers

Any style of feathers on the body. Can create feathered tails and capes. 

Fins

Unlocks finned tails. Also allows cerata growths. Fins can appear as examples or stylized. 

Glowing Features

Glowing patterns are not controllable. Can either be constantly visible or only in dark settings. 

Large Wings

Large wings that can sustain flight. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. Wing type selection is the same as dwarf wings. 

Tentacles

Can replace the tail, extra tail traits needed if multiple large tentacles are placed on the lower back mimicking tails. Tentacles are prehensile.

Chitin Armour

Spike trait is not needed for protusions on the armor only. Armor can not be placed on parts of the body that may mimic other traits (armored snout etc). 

Mineral Growth

Mineral Growth can be any of the following: Metals, gems, pearls, or synthetic gems (One mineral per trait token). This trait applies mineral growth to the skin patterns and existing traits! You need a spikes/horn trait to have growths. Entire body can not be covered in mineral growth. 

Special Blood

Allows glitter, glowing, or gradient blood appearance. One mutation per trait token. 

Extra Eyes
God

Allows extra eyes on the body (a reasonable number to function). Extra eyes do not need eye traits to customize the pupil. 

Gel Skin
God

Gel skin can be placed anywhere on the body. Can turn muscles underneath transparent as well to show organs and bones. 

Mineral Head
God

Makes the entire head of one type of mineral. Allows any sort of horn/spike/crown growth allowed on the head without other traits. 

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