Species

Species Stats

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Species Abilities

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Behaviour

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Notes

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Diet

  • Uridae feast on the moss and plant life found in the upper levels of the Harrow.








Height

  • Uridae reach sizes of bison, usually found from 5 meters long and 2-4 meters high. 







Reproduction

  • Uridae lay clutches of eggs, averaging from 30-100 eggs. These larvae are tended by the female until they are 3 months old.







Features

  • Specialty: Land/Magic/Battle
    Base Stats Wisdom +1, Magic +2

    Food: Magic +1
    Uridae Honeycomb Bites

Lore and Information

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    Uridae [Uri-Day] can be found around the Harrow and feast mainly on the magic that infuses the plant life, using this substance to create a rare material called Panacea Honey. This honey is used in many medicinal practices for its ability to heal non-threatening wounds almost instantly and is also considered a delicacy in some districts. Uridae come in two distinct forms, male and female. Males have noticeable armour covering their backs, and at least one large horn on their forehead, however, this style and number may vary. Male Uridae are prized on their horns which continue to grow throughout their entire lives, sometimes requiring to be sanded back to avoid injuries inflicted on themselves. Male Uridae use these horns to compete with other males for the chance of being the Alpha of the pack. If a Uridae's horn breaks, they often abandon the herd or are shunned until they leave. There have been few cases of these Uridae making their own smaller herds with other shunned males. Female Uridae do not possess this armour, but are much more agile and active than their male counterparts. The females often tend to the nursery, and prepare honey and foods for their pack mates. While not as defensive as the males, female Uridae are considered more hostile and thus, dangerous. Possessing razor-sharp teeth, Uridae can inflict a nasty bite on any threats and have been depicted taking on creatures three times their own size. 

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    Uridae in Civilisation
    Due to the many different traits of Uridae, they are often farmed for honey or bred for their genes. They are intelligent creatures, averaging the same intellect as dolphins. Uridae are considered rare, as they are only found in the wild around the Harrow. While often a cumbersome companion, Uridae make perfect partners for fighting and affliction-based Elyxians, as their honey can boost the effectiveness of one's magic. They may be quite slow compared to other available mounts, however, they are fearless and strong of heart, making them a loyal and grounded companion type.

 

Soul Lore

  • Uridae are created and born with reborn souls straight from Alure, and this soul is released upon death as per normal.


 

Traits and Anatomy

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     Requirements:
    Males:  Must have at least one horn on the forehead.
    Males:  Furless head.
    Males:  Must have insectiod wings and chitin to cover the wings.
    Females:  No Chitin plating/armour.
    At least 2 eyes of any sizes/shape. Any pupil.
    Some type of insect tail.
    At least 4 legs.
    No visible ears.
    Anatomy close to above.

    Can Add:
    Males:
    Any chitin armour, or fully armoured.
    Males: Chitin appearing/mimicking metallic colours. Can be carved/ornamental.
    Fur anywhere on the body. 
    Scales.
    Horns.
    Up to 8 legs.
    Any colours.
    Insectoid Wings (Females)
    Any type of eyes on body.
    Glowing Eyes or Markings.

    Old Gen Uridae
    These Uridae are no longer available to create with MYOs older than 4/6/2022

 

Traits

Body Mutations

Fur/Furless

Any type of fur is allowed. Length can not exceed 2x body size. Fur is optional. Should not mimic feather trait or fins trait. 

Natural Ears

Any type of natural ears. One pair. It can be hidden like a reptile's. Should not be bigger than 1.5x the head size. 

Belly Scales

Can vary in shape. Can be placed on the throat, chest, stomach, and tail. 

Dwarf Wings

Dwarf wings can not sustain flight, and can not be larger than half the body length. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. 

Horns and Spikes

Generally allows horns on the head and/or spikes on the body. Does not overwrite specific limb traits such as Aphex snout shapes and Shingaling Bell growths etc. 

Small Scales

Can vary in appearance. Scales are small.

Extra Tail

One extra tail per trait token. 

Feathers

Any style of feathers on the body. Can create feathered tails and capes. 

Fins

Unlocks finned tails. Also allows cerata growths. Fins can appear as examples or stylized. 

Glowing Features

Glowing patterns are not controllable. Can either be constantly visible or only in dark settings. 

Large Wings

Large wings that can sustain flight. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. Wing type selection is the same as dwarf wings. 

Tentacles

Can replace the tail, extra tail traits needed if multiple large tentacles are placed on the lower back mimicking tails. Tentacles are prehensile.

Chitin Armour

Spike trait is not needed for protusions on the armor only. Armor can not be placed on parts of the body that may mimic other traits (armored snout etc). 

Mineral Growth

Mineral Growth can be any of the following: Metals, gems, pearls, or synthetic gems (One mineral per trait token). This trait applies mineral growth to the skin patterns and existing traits! You need a spikes/horn trait to have growths. Entire body can not be covered in mineral growth. 

Special Blood

Allows glitter, glowing, or gradient blood appearance. One mutation per trait token. 

Extra Eyes
God

Allows extra eyes on the body (a reasonable number to function). Extra eyes do not need eye traits to customize the pupil. 

Gel Skin
God

Gel skin can be placed anywhere on the body. Can turn muscles underneath transparent as well to show organs and bones. 

Mineral Head
God

Makes the entire head of one type of mineral. Allows any sort of horn/spike/crown growth allowed on the head without other traits. 

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