Species

Xeode

Subtypes: Xi'rune, Xubrus

Species Stats

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Species Abilities

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Behaviour

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Notes

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Diet

  • Xeodes, like most other species, are omnivores and can eat anything edible but seem to prefer food they used to consume in past lives unconsciously.  


Height

  • Xeodes are large, a few heads above Aphex. The average for Xeodes is 8ft, but some have been noted to be around Aphex average height.

    Comparable Height Sheet

Reproduction

  • Xeodes can not reproduce but can still possess reproductive oragns.



Lore and Information

  • Creation
    Xeodes are quite rare and can only be created from the soul of those who previously had a permanent affliction. When an Aphex's, Dephx's, Kiku or other intelligent being's soul wanders the earth, it has a chance to form into an organic seed over time due to the magic it possesses. This is considering the soul hasn't been ushered to Alure by a Cyphon beforehand. These seeds eventfully grow into plants, holding not fruit, but a single egg with this new form. This plant has been documented caring for the young Xeode (bud/budling/seedling) by feeding the hatchling with its flowers that are full of nutrition and water.

    Xeodes are a very mysterious species, seemingly adapted to survive the dangers of the world, but many leave their nest to explore the vast and dangerous lands. It is rare that a Xeode can fully remember their past life, but may carry quirks or habits from their old body, flashbacks like Deja Vu or strange attachments or feelings to those around them they knew from their past life. It is extremely rare for a Xeode to perfectly remember their past life, however not impossible. If the soul has turned into a seed relatively quickly after the body's death there is a higher chance that memories will stay intact. Xeodes are often feared by all many lifeforms due to their large sizes and strength. It is not confirmed why, but many depict a strange feeling of dread when in proximity to these creatures. 

    Xeodes have an array of personalities, and often are secluded due to their rarity and method of creation. Xeodes do not understand what they are or where they come from but often seek companionship from those of their old kin or species. They are incredibly strong, sometimes many are not entirely sure of their limits and can end up breaking things unintentionally.

    Lifespan and Age
    Xeodes live for a long time, some even mention around 200 years and older. Xeode's bodies are not made of normal substances like flesh and bone at a microscopic level, meaning they do not suffer from normal signs of aging. A Xeode could theoretically live for longer, but their soul's energy slowly burns out over time until either their bodies break or the soul eventually dies. Due to this unfortunate fate, Cyphons often keep a watch over any Xeodes they find and offer to lead their soul to Alure when the Xeode is ready.

    Sight
    Xeodes lack eyes and instead can see with magical sight. This sight allows the Xeode to see the world in colour, and is usually more mystical and saturated than reality. Not only can a Xeode see everything around them, but can often see a "magical" aura that surrounds afflicted items and people. They are very attuned to the secrets around them and can sense hidden paths. Below is a visualization of a Xeode's sight, it is often bright with colour and can sometimes seem textured by the auras around the scenery. 


     

 

Soul Lore

  • Xeodes are created with a soul that was wandering the earth that still holds an affliction. Upon death it is common for the soul to die before it is found and guided to Alure.

 

Traits

 

Traits

Body Mutations

Fur/Furless

Any type of fur is allowed. Length can not exceed 2x body size. Fur is optional. Should not mimic feather trait or fins trait. 

Natural Ears

Any type of natural ears. One pair. It can be hidden like a reptile's. Should not be bigger than 1.5x the head size. 

Natural Tail

Common tail should loosely appear as examples. Tails with fins require the fin trait, and tails with spikes require the Horn/Spike trait. Spaded tails can vary in shape. 

Belly Scales

Can vary in shape. Can be placed on the throat, chest, stomach, and tail. 

Dwarf Wings

Dwarf wings can not sustain flight, and can not be larger than half the body length. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. 

Horns and Spikes

Generally allows horns on the head and/or spikes on the body. Does not overwrite specific limb traits such as Aphex snout shapes and Shingaling Bell growths etc. 

Small Scales

Can vary in appearance. Scales are small.

Extra Tail

One extra tail per trait token. 

Feathers

Any style of feathers on the body. Can create feathered tails and capes. 

Fins

Unlocks finned tails. Also allows cerata growths. Fins can appear as examples or stylized. 

Glowing Features

Glowing patterns are not controllable. Can either be constantly visible or only in dark settings. 

Large Wings

Large wings that can sustain flight. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. Wing type selection is the same as dwarf wings. 

Tentacles

Can replace the tail, extra tail traits needed if multiple large tentacles are placed on the lower back mimicking tails. Tentacles are prehensile.

Chitin Armour

Spike trait is not needed for protusions on the armor only. Armor can not be placed on parts of the body that may mimic other traits (armored snout etc). 

Mineral Growth

Mineral Growth can be any of the following: Metals, gems, pearls, or synthetic gems (One mineral per trait token). This trait applies mineral growth to the skin patterns and existing traits! You need a spikes/horn trait to have growths. Entire body can not be covered in mineral growth. 

Special Blood

Allows glitter, glowing, or gradient blood appearance. One mutation per trait token. 

Extra Eyes
God

Allows extra eyes on the body (a reasonable number to function). Extra eyes do not need eye traits to customize the pupil. 

Gel Skin
God

Gel skin can be placed anywhere on the body. Can turn muscles underneath transparent as well to show organs and bones. 

Mineral Head
God

Makes the entire head of one type of mineral. Allows any sort of horn/spike/crown growth allowed on the head without other traits. 

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