Subtypes

Elsin

Subtype Overview

Abilities
None listed.
  • Parent Species: Aphex
  • Height: 100–280 cm
  • Avg Lifespan: 120 Years
  • World Standing: Nature Dwelling/Herbalists
Elsin Crest
Subtype Crest
Aphex Crest
Parent Crest

Blessings

  • Wild Evasion

Blights

  • No blights listed.

Subtype Aspect - Verdant Hymn

Elsin horns release a soft, glowing pollen known for its restorative properties. When carried by their song or movement, the pollen drifts like pale light in the air and can soothe pain, calm distress, and encourage natural healing.

Base Stats

0
Strength
3
Grace
1
Reason
3
Wisdom
2
Arcana
1
Charm

Elsin.png

 

Diet

  • Elsin diets align closely to Aphex's, however, Elsin may enjoy sweeter liquids such as juices, nectar, and honey. 

Lifespan

  • Elsin have been known to outlive Aphex, usually reaching ages between 100-120.

Creation

  • Elsin produce large eggs, usually one per conception, but on rare occasions, they can have twins within the same egg. 

Lore

  • Elsin are a race of agile Aphex that are mostly found in naturally dense areas of wilderness or villages. They are incredibly quick and flexible, allowing them to easily dash from threats and traverse difficult terrain with ease. Aside from their agility, Elsin have a strong connection with nature. They can mentally connect with the plantlife around them, sensing danger and incoming signals from the interconnected flora of the forest. 

    One of Elsin's most prominent features is their horns, a unique growth upon their heads that is more plant than flesh. These crests sit upon their heads in unique patterns and shapes. Pollen unique to the Elsin covers their horns, containing bioluminescent properties that allow them to glow at will. When their crests glow, their pollen gently releases from the horns, leaving a glittering trail of light in it's wake. These trails have been known to guide the lost, warn of danger, or even serve as a courting gesture. An Elsin's crest is its pride, and they take special care to avoid damaging their horns on branches or other obstacles. 

    Being mostly plant, these crests can have some unusual properties. When an Elsin has chosen their mate, they will often graze their crests together, sharing their unique pollen with one another. This causes flowers to bloom upon their heads, signalling their commitment to their partner. Some Elsin prune their flowers for aesthetic reasons, while other may collect flowers from their forests to adorn their heads if their partner is not an Elsin.

    Elsin also have the unique ability to change into their Wildform. This form has the body of a deer and the head of an Elsin. This form allows Elsin to traverse their environments with much more precision and speed than their bipedal forms allow. These forms are culturally important to the Elsin, and are often depicted in their scriptures and artworks. Elsin can not last long in their Wildforms, but with practice, they can hold this form for up to four hours. 

    Tainted by hands that we do not call home.
    Back towards a land of memories that are not my own.
    Wet and humid like you say,
    Tell me everything will be okay.

    Seasons change while I pray.
    I follow, but you stay away.
    A crude depiction of nature.
    Tell me everything will be okay.

    A touch, a song.
    So far we have come along.
    Steps in time, we will soon decay.
    You say everything will be okay.

     



 

Elsin Pollen

  •  

    Elsin pollen is one of the most treasured natural remedies found in Elyxium. The glowing powder sheds softly from their horned crests, especially when an Elsin's horns glow, or they move with purpose, drifting behind them like living light. When collected, it can be used to soothe pain, calm stressed minds, and encourage wounds to close faster than normal regeneration. Though it cannot reverse death or mend what has been destroyed, it is widely respected as a gentle healing gift of the Elsin tribes. 

    Some Elsin may collect their pollen when it has layered too densely over time, usually storing it away for emergencies or gifts for others. Great pride is taken in their pollen, as each Elsin's pollen may have a slightly unique effect on the user. Effects range from stress relief, pain soothing, calming a racing heart, or encouraging small wounds to mend more cleanly. Some pollen may carry a warmer glow and ease exhaustion, while others may feel cool against the skin and settle fevers or irritation. Because of this, it is often treated as a precious restorative rather than a cure-all, and gifting it to another is seen as a deeply personal act of trust and care.

 

Species Identity

  • To turn your Aphex into a Elsin, you must apply a Elk Harp to your design or MYO token.
    To keep the identity of the species when applying mass amounts of traits or premium tokens, you must keep the following recognisable: Hooved legs (Centaur body trait allowed), crest upon their heads, Aphex headshape, and "M" nose. 

Traits

Head Mutations

Normal Crest

2-6 sets of antlers, can vary in style. 

Stunted Crest

Can be combined with other crest traits. 

Sharpened Crest
Linked Crest
Tangled Crest
Uni Crest
God

Can vary drastically in style but must be one singlular horn in the middle of the forehead (growths on the outer edges of the crest do not count). 

Snout Mutations

Bridge Snout
Normal Snout
Saw Snout

Sharp edges must be present underneath the snout as well as above. 

Vampire Snout

1-2 tooth points

Vulture Snout
Croc Snout
Hook Snout
Owl Snout
Rhino Snout
Sparrow Snout
Armored Snout

Armor can be stylized, but must be only on the head, including horns and spikes as growth on the plates. 

Hummingbird Snout
Toucan Snout
Mimic Snout
God

Mimics a mouth but can not open or be used as a mouth. This includes teeth growth on the snout. 

Sensor Snout
God

Sensor nostrils can be any placement or quantity, but must only appear on the snout area. Sensor snouts can expel a single coloured smoke around the head of the Aphex (this doesn't need to be shown 24/7 or on the masterlist). This smoke can be sparkly or have a slight gradient. The smoke can also mimic shapes. Many say sensor snouts only appear in Aphex that were an Ascended in a past life or are marked to become an Ascended by a greater power. 

Eye Mutations

Blank Eyes
Circle Eyes
Ellipse Eyes
Goat Eyes
Cross Eyes
Hypno Eyes
Slit Eyes
Tear Eyes
Abyss Eyes
Crescent Eyes
Fly Eyes
Sparkle Eyes
Star Eyes

Any typical star shape can be used. 

Bleed Eyes
Chameleon Eyes
Fish Eyes
Gem Eyes

Any gem can be used. The pupil can still be shown underneath. Crystal must be faceted unless paired with horn/spikes trait. 

Smoke Eyes

Pupil can still be shown through smoke. 

Flower Eyes
God
Possessed Eyes
God
Ring Eyes
God

Rings can vary in shape but needs to be recurring. 

Bell Eyes

Exclusive body trait granted by the "The Bellseer’s Eyes" item. Bell eyes can be removed from the sockets; sight remains intact. Eyes gently chime with movement. 

Leg Mutations

Common Hooves
Curved Hooves
Pointed Hooves
Split Hooves
Overgrown Hooves
Insect Hooves
God

Body Mutations

Fur/Furless

Any type of fur is allowed. Length can not exceed 2x body size. Fur is optional. Should not mimic feather trait or fins trait. 

Natural Ears

Any type of natural ears. One pair. It can be hidden like a reptile's. Should not be bigger than 1.5x the head size. 

Natural Tail

Common tail should loosely appear as examples. Tails with fins require the fin trait, and tails with spikes require the Horn/Spike trait. Spaded tails can vary in shape. 

Belly Scales

Can vary in shape. Can be placed on the throat, chest, stomach, and tail. 

Dwarf Wings

Dwarf wings can not sustain flight, and can not be larger than half the body length. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. 

Horns and Spikes

Generally allows horns on the head and/or spikes on the body. Does not overwrite specific limb traits such as Aphex snout shapes and Shingaling Bell growths etc. 

Small Scales

Can vary in appearance. Scales are small.

Extra Tail

One extra tail per trait token. 

Feathers

Any style of feathers on the body. Can create feathered tails and capes. 

Fins
Rare

Unlocks finned tails. Also allows cerata growths. Fins can appear as examples or stylized. 

Glowing Features

Glowing patterns are not controllable. Can either be constantly visible or only in dark settings. 

Large Wings
Rare

Large wings that can sustain flight. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. Wing type selection is the same as dwarf wings. 

Tentacles

Can replace the tail, extra tail traits needed if multiple large tentacles are placed on the lower back mimicking tails. Tentacles are prehensile.

Air Pouches

Can be inflated or deflated. It can be located anywhere on the body. 

Chitin Armour

Spike trait is not needed for protusions on the armor only. Armor can not be placed on parts of the body that may mimic other traits (armored snout etc). 

Cobra Hood

Can be stylized. 

Mineral Growth

Mineral Growth can be any of the following: Metals, gems, pearls, or synthetic gems (One mineral per trait token). This trait applies mineral growth to the skin patterns and existing traits! You need a spikes/horn trait to have growths. Entire body can not be covered in mineral growth. 

Special Blood

Allows glitter, glowing, or gradient blood appearance. One mutation per trait token. 

Extra Eyes
God

Allows extra eyes on the body (a reasonable number to function). Extra eyes do not need eye traits to customize the pupil. 

Gel Skin
God

Gel skin can be placed anywhere on the body. Can turn muscles underneath transparent as well to show organs and bones. 

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