Subtypes

Plushex

Subtype Overview

Abilities
None listed.
  • Parent Species: Aphex
  • Height: 60–110 cm
  • Avg Lifespan: Immune to Aging
  • World Standing: Beloved, but rarely authoritative
Plushex Crest
Subtype Crest
Aphex Crest
Parent Crest

Blessings

  • Unblighted Body

Blights

  • No blights listed.

Subtype Aspect - Everbeating Heart

Plushex do not die from wounds that would kill most living beings. So long as their plush heart remains intact, their body can be restitched or remade.

Base Stats

0
Strength
2
Grace
2
Reason
2
Wisdom
0
Arcana
4
Charm

Plushex.png

 

Diet

  • Plushex do not have a desire or need to eat. Those with mouth traits may swallow valuables like coins, buttons or crystals to store for later. 

Lifespan

  • Plushex are essentially immortal as long as their heart remain intact. 


Creation

  • Plushex are not born but created by the being known as The Last Gentle Thing. A soul is woven within the plush heart, granting life to these fabric bodies. 

Lore

  • Plushex (pronounced Plush-Ex) are a beloved sub-subspecies of Aphex known for their unique bodies of cotton and fabric. They are hardy creatures, and do not experience wounds or sickness like most organic creatures. When wounded, they must re-stitch the wound; otherwise, it will remain open until it is addressed. If Plushex loses too much of its cotton, its body becomes unusable but will not perish as long as the heart remains unharmed. They do not need to eat or drink. Plushex are made from the soul of someone who may have recently passed, found, or brought to The Last Gentle Thing, where it is then contained in the unique plush heart that prevents the soul from passing. A blank body is then created for the soul, which will flourish with colour once the heart is placed. While they are immune to aging, Plushex are far from immortal to time itself. Over a century-long lifespan, their souls may begin to decay inside their hearts, turning the Plushex someone unrecognisable.

    Plushex with soul-rot may appear more dull, or their colours may have changed entirely. Their cotton turns into a black, tar-like substance and can emerge from their stitching. The longer a Plushex survives soul-rot, the further they change from their personality, often experiencing memory loss and higher rates of aggression. Soul-rot is near impossible to revert.

    PlushexCorrupted.png

    This image depicts potential appearances of soul-rot, however, it may not be outwardly present unless the Plushex manipulates it or experiences excessive amounts of emotion. 

     



 

Social Life

  • Plushex are considered a peaceful species, often working in fields such as crafting, tailoring, shopkeeping, and gardening. It is rare to find Plushex in labouring jobs or jobs that require strength and endurance. For this reason, Plushex are beloved by most species and are usually avoided by predators or aggressive fauna and flora. 

     

 

Plush Heart

  •  

    Every Plushex has a stuffed heart on their chest or stomach. While being referred to as "hearts", they can take the shape of almost any whole symbol. This means it must be one piece, but it can be as detailed or as simple as the Thing may wish to craft. The Last Gentle Thing is exceptional at sensing the soul of the being it is working with, crafting them a heart that suits their personality, history, or dreams. It is unknown how the plush heart effectively contains a soul, however, the Thing is the only known being that can successfully create them. 

 

Species Identity

  • To turn your Aphex into a Plushex, you must apply a Plush Heart to your design or MYO token.
    To keep the identity of the species when applying mass amounts of traits or premium tokens, you must keep the following recognisable: Stitching on body, head shape of a bird. Plush "heart" must be present on the chest or stomach. 

Traits

Snout Mutations

Bridge Snout
Normal Snout
Cassowary Snout

Shape can vary, like examples. Can be combined with other snout traits. 

Saw Snout

Sharp edges must be present underneath the snout as well as above. 

Vampire Snout

1-2 tooth points

Vulture Snout
Croc Snout
Hook Snout
Owl Snout
Rhino Snout
Sparrow Snout
Hummingbird Snout
Toucan Snout
Mimic Snout
God

Mimics a mouth but can not open or be used as a mouth. This includes teeth growth on the snout. 

Eye Mutations

Circular Button Eyes
Glass Eyes

Glass eyes can have any pupil

Shaped Button Eyes

Can be any button shape.

Gem Eye

Any shape of faceted gem is allowed. 

Bell Eyes

Exclusive body trait granted by the "The Bellseer’s Eyes" item. Bell eyes can be removed from the sockets; sight remains intact. Eyes gently chime with movement. 

Body Mutations

Fur/Furless

Any type of fur is allowed. Length can not exceed 2x body size. Fur is optional. Should not mimic feather trait or fins trait. 

Natural Ears

Any type of natural ears. One pair. It can be hidden like a reptile's. Should not be bigger than 1.5x the head size. 

Natural Tail

Common tail should loosely appear as examples. Tails with fins require the fin trait, and tails with spikes require the Horn/Spike trait. Spaded tails can vary in shape. 

Belly Scales

Can vary in shape. Can be placed on the throat, chest, stomach, and tail. 

Body Beads

Grants beads on the body, traits or fur. These are considered permanent and not accessories. 

Dwarf Wings

Dwarf wings can not sustain flight, and can not be larger than half the body length. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. 

Horns and Spikes

Generally allows horns on the head and/or spikes on the body. Does not overwrite specific limb traits such as Aphex snout shapes and Shingaling Bell growths etc. 

Small Scales

Can vary in appearance. Scales are small.

Crown

The Crown trait is a unique mutation primarily found in Aphex, often found in royal lineages. Crown must be in a V/C shape on the forehead, growths can be linked or stylized in any crown shape. 

Extra Tail

One extra tail per trait token. 

Feathers

Any style of feathers on the body. Can create feathered tails and capes. 

Fins
Rare

Unlocks finned tails. Also allows cerata growths. Fins can appear as examples or stylized. 

Glowing Features

Glowing patterns are not controllable. Can either be constantly visible or only in dark settings. 

Large Wings
Rare

Large wings that can sustain flight. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. Wing type selection is the same as dwarf wings. 

Tentacles

Can replace the tail, extra tail traits needed if multiple large tentacles are placed on the lower back mimicking tails. Tentacles are prehensile.

Cobra Hood

Can be stylized. 

Mineral Growth

Mineral Growth can be any of the following: Metals, gems, pearls, or synthetic gems (One mineral per trait token). This trait applies mineral growth to the skin patterns and existing traits! You need a spikes/horn trait to have growths. Entire body can not be covered in mineral growth. 

Extra Eyes
God

Allows extra eyes on the body (a reasonable number to function). Extra eyes do not need eye traits to customize the pupil. 

Soul-Rot
God

Must be black. Does not have to be visible in the reference, or two versions of a reference can be submitted if desired (One with soul-rot visible, one without etc). Can mimic traits like wings, tails, horns without needing extra tokens. 

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