Species

Species Stats

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Species Abilities

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Behaviour

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Notes

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Diet

  • Normal Aphex do not eat. They have remnants of a stomach, so those with mouths can still consume nutrition to survive. Aphex rely on energy from the sun to power their body akin to photosynthesis. Their skin also has the ability to absorb water to keep their bodies hydrated.

Height

  • Aphex can range drastically in height. Normal Aphex heights range from 1 meter to 2 meters high on average. 

    Height Chart for Aphex.


Reproduction

  • Aphex reproduce like other mammals.  Aphex produce large eggs, usually one per conception, but on rare occasions, they can have twins. Eggs are commonly a size that could hold a human baby as baby Aphex are the same size.  

Lore and Information

  • Aphex (pronounced apex) are lanky, humanoid creatures that have inhabited the world after the extinction of the human race in 2062. The species was first
    synthetically created by humans around 1900-2000, however, after the downfall of the human race, they have evolved to become the dominant species of the new world which includes the prominence of their own society, languages, and religions. Aphex are the most commonly found species of Elyxium and run most of the districts and laws.


  • Aphex were first created to become a bio-weapon for war. An intelligent soldier that requires no food and can work for days on end. Aphex have no mouths, and instead to communicate, speak with their hands in a sort of sign language, and writing which can often be compared to hieroglyphics or simply English. They can not talk but can create a sharp clicking sound in their throat, attracting the attention of others so they can speak with their hands. Aphex can also create much more sophisticated sounds using their throat due to a remnant of a tongue.

    Aphex gain nutrients from the sun instead of eating, like plants or reptiles. They can last quite a while if they spend a day "charging up" which means many of this species can survive underground for weeks on end. Aphex do however need to absorb water through their skin from time to time. They can also absorb other liquids which make toxins and poisons very effective on contact.

 

Soul Lore

  • Aphex are created and born with reborn souls straight from Alure, and this soul is released upon death as per normal.

 

 

Anatomy

  • Aphex anatomy closely relates to human anatomy with a few distinctive changes! Aphex are genetically created to be difficult to kill and easy to thrive. They absorb liquids through their skins which is carried to their organs to be processed. Aphex contain specialized "veins" that carry the liquid to the organs like the roots of a tree. Liquids could also enter through the nose. Aphex also require sunlight to survive. This is also absorbed through the skin and is immediately spread through the bloodstream to the body. Aphex must breathe air to survive, and shares the same lung capacity as humans.   

    As mentioned above, their needs are drastically basic in order to survive harsh conditions. Genetically, Aphex have been created with skulls of dense bone, making them the hardest bone in the entire body. Unlike most of their bones, the skull is not lightweight and is instead designed to protect the brain.  Aphex skulls can withstand the most common bullets and high falls. Another survival alteration is an Aphex's heart. It has been moved to avoid correlation with human anatomy.  When in battle, soldiers were trained to aim at the vitals, where Aphex soon had the upper hand against these techniques. If any vitals were damaged (and to a small degree) they could heal naturally without the aid of professional care. Aphex are not entirely invincible, however. Drastic damage to their body, poisons, and damage to the brain and heart can easily kill an Aphex.

    Aphex have no mouths. This feature was integrated into Aphex to keep them silent for their main purpose, a soldier bioweapon. 



  • Voices
     

    It is quite common to find an Aphex wearing one of these collars. Old gen collars (left) were created during the later half of Aphex domestication. They can pick up on Aphex clicks, vibrations, and whistles to create words. After the collapse of man-kind, Aphex still used these devices to communicate with others. There are two types of these collars. Affliction created (New gen), and man-made (Old Gen). You can tell the difference by their center pieces. Old gen collars are made with complicated circuitry and can only be replicated by Nadires. New gen collars are much easier to come by. They use a gem which can transfer a Aphex's thoughts to words. Some consider this hazardous as it may pick up on things the Aphex doesn't intend to say, which is why old gen collars are more sought after. 

  • Drinks

    Drinks.png

    Lacking mouths made it difficult for Aphex to drink like other species, well now no longer!
    Most advanced districts have specialized products to cater to the mouthless species, which come in a range of styles and flavors. This product is often referred to as "squeezies" but many other types of brands exist, such as bland names as "hydration packs". Normally, these are applied to cups to allow all species to drink from the same vessel, which when squeezed with a little force expels its contents in small doses like condensation. Other products specifically for Aphex also exist, such as ball squeezies, and other cute and interesting shapes and designs. A commonly seen design is the normal square shape, that is secured to the arm to be absorbed over an hour or so. The company that specifically produces the squeezie brand fills these backs with fun and interesting liquid flavor infusers, often seen as candies, fruits and objects.

Traits

Snout Mutations

Bridge Snout
Normal Snout
Cassowary Snout

Shape can vary, like examples. Can be combined with other snout traits. 

Saw Snout

Sharp edges must be present underneath the snout as well as above. 

Vampire Snout

1-2 tooth points

Vulture Snout
Croc Snout
Hook Snout
Owl Snout
Rhino Snout
Sparrow Snout
Armored Snout

Armor can be stylized, but must be only on the head, including horns and spikes as growth on the plates. 

Hummingbird Snout
Toucan Snout

Eye Mutations

Blank Eyes
Circle Eyes
Ellipse Eyes
Goat Eyes
Cross Eyes
Hypno Eyes
Slit Eyes
Tear Eyes
Abyss Eyes
Crescent Eyes
Fly Eyes
Sparkle Eyes
Star Eyes

Any typical star shape can be used. 

Bleed Eyes
Chameleon Eyes
Fish Eyes
Gem Eyes

Any gem can be used. The pupil can still be shown underneath. Crystal must be faceted unless paired with horn/spikes trait. 

Smoke Eyes

Pupil can still be shown through smoke. 

Possessed Eyes
God
Ring Eyes
God

Rings can vary in shape but needs to be recurring. 

Body Mutations

Fur/Furless

Any type of fur is allowed. Length can not exceed 2x body size. Fur is optional. Should not mimic feather trait or fins trait. 

Natural Ears

Any type of natural ears. One pair. It can be hidden like a reptile's. Should not be bigger than 1.5x the head size. 

Natural Tail

Common tail should loosely appear as examples. Tails with fins require the fin trait, and tails with spikes require the Horn/Spike trait. Spaded tails can vary in shape. 

Belly Scales

Can vary in shape. Can be placed on the throat, chest, stomach, and tail. 

Dwarf Wings

Dwarf wings can not sustain flight, and can not be larger than half the body length. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. 

Horns and Spikes

Generally allows horns on the head and/or spikes on the body. Does not overwrite specific limb traits such as Aphex snout shapes and Shingaling Bell growths etc. 

Small Scales

Can vary in appearance. Scales are small.

Crown

The Crown trait is a unique mutation primarily found in Aphex, often found in royal lineages. Crown must be in a V/C shape on the forehead, growths can be linked or stylized in any crown shape. 

Extra Tail

One extra tail per trait token. 

Feathers

Any style of feathers on the body. Can create feathered tails and capes. 

Fins

Unlocks finned tails. Also allows cerata growths. Fins can appear as examples or stylized. 

Glowing Features

Glowing patterns are not controllable. Can either be constantly visible or only in dark settings. 

Large Wings

Large wings that can sustain flight. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. Wing type selection is the same as dwarf wings. 

Tentacles

Can replace the tail, extra tail traits needed if multiple large tentacles are placed on the lower back mimicking tails. Tentacles are prehensile.

Air Pouches

Can be inflated or deflated. It can be located anywhere on the body. 

Chitin Armour

Spike trait is not needed for protusions on the armor only. Armor can not be placed on parts of the body that may mimic other traits (armored snout etc). 

Cobra Hood

Can be stylized. 

Mineral Growth

Mineral Growth can be any of the following: Metals, gems, pearls, or synthetic gems (One mineral per trait token). This trait applies mineral growth to the skin patterns and existing traits! You need a spikes/horn trait to have growths. Entire body can not be covered in mineral growth. 

Special Blood

Allows glitter, glowing, or gradient blood appearance. One mutation per trait token. 

Extra Eyes
God

Allows extra eyes on the body (a reasonable number to function). Extra eyes do not need eye traits to customize the pupil. 

Gel Skin
God

Gel skin can be placed anywhere on the body. Can turn muscles underneath transparent as well to show organs and bones. 

Mineral Head
God

Makes the entire head of one type of mineral. Allows any sort of horn/spike/crown growth allowed on the head without other traits. 

Alternative Body Types

Brute Body

Grants both the wide-chested appearance with large paws. 

Fae Body

Hooves and arm fins must both be present in the design. 

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