Aphex

Aphex Crest
Species Crest

Blessings

  • Daylight Regeneration
  • Cold Resistance
  • Stun Resistance

Blights

  • Fire & Poison Vulnerability
  • Sunstarved
  • Night Blindness

Species Aspect - Accelerated Healing

Aphex possess remarkable regenerative capabilities, allowing them to recover from injury far more effectively than most species. In favorable conditions, even severe wounds may mend with unusual speed. Aphex have also been known to survive injuries that may have been lethal to other species.

Base Stats

2
Strength
2
Grace
2
Reason
2
Wisdom
0
Arcana
2
Charm

AphexAnatomy.png

 

Diet

  • Most Aphex do not eat. They have remnants of a stomach, so those with mouths can still consume nutrition to survive. Aphex rely on energy from the sun to sustain their body akin to photosynthesis. Their skin also has the ability to absorb water to keep their bodies hydrated.

Height

  • Aphex can range drastically in height. Normal Aphex heights range from 1 meter to 2 meters high on average while bipedal. 

    Height Chart for Aphex.


Reproduction

  • Aphex produce large eggs, usually one per conception, but on rare occasions, they can have twins within the same egg. 

Lore

  • Aphex (pronounced apex) are a species distinguished by their silence, endurance, and unusual, plantlike anatomy. They are one of the most common species in Elyxium, with thriving cultures, complex social structures, and a strong presence throughout many regions of the planet. Their origins remain uncertain, however, they were deemed to be the first intelligent species to arise after the downfall of the Ancestors. While many believe the species emerged during the final years of the Ancestors, the reason for their creation has long since been lost to time, buried beneath ruin of The First Bloom. What is known is that Aphex are strangely suited to survival: they have no mouths, communicate through an intricate sign language and written marks, and/or use sharp clicks from the throat to call for attention. Though voiceless by ordinary standards, they are capable of producing subtle sounds through the remnants of internal vocal structures. Rather than relying fully on food, Aphex sustain themselves by drawing energy from sunlight and absorbing water through their skin, a trait that allows them to endure harsh conditions for extended periods. However, this same biology leaves them especially susceptible to poisons and other dangerous liquids. Aphex can taste air quality and liquids primarily through the sensitive skin on their snouts and hands. Many Aphex will use gloves or wraps to avoid overstimulation when partaking in activities. 

    Aphex have one of the best regenerative capabilities among the other main species of Elyxium. Wounds and missing limbs can regenerate if the affected area has not been sealed by heat, cold, or other unusual conditions. Missing limbs slowly regrow from flesh that resembles vines and plantlife before fur and skin replace the grizzly visage. Aphex have even been recorded surviving being completely frozen, only requiring to be thawed before returning to normalcy without complications. 

    While Aphex are exceptionally hardy and resilient to their environments, they become considerably weaker during the night, and often sleep deeply until warmth or sunlight rises once more.


 

Social Life

  • Aphex are highly sensitive beings, deeply attuned to themselves and the world around them. Many can perceive subtle shifts in weather, emotion, and the unseen atmosphere of their environment. They possess one of the oldest known cultural histories of any living species, with customs stretching back thousands of years. Hands are especially sacred in Aphex culture, and great care is often given to their nails, skin, and cleanliness. Many avoid touching strangers or unfamiliar objects without some form of protection. Some even tattoo their palms to permanently dull the taste receptors in the skin, sparing themselves unpleasant sensations, while others decorate their hands and wrists with elaborate jewelry as symbols of beauty, status, or personal identity.

    Because they lack mouths, communication and affection can sometimes create an unusual divide between Aphex and other sentient species. Among their own kind, affection is often expressed through touch: trusted partners may gently rub their snouts together as a sign of intimacy, while a brief touch to the tip of the snout is more commonly a platonic greeting.

 

Collars

  •  

    It is quite common to find an Aphex wearing one of these collars. The gem used is a rare mutation of Quartz, and can vary drastically in colour. This gem holds Erosia exceptionally well, making it easy to work with and tune into a specific purpose, which in this case is communication. The collar links with the user's thoughts and allows speech; however, practice is required to avoid speaking aloud inner thoughts. The visual design of these collars can vary to suit the wearer, but each will hold a large gem in its center and is usually made with metal. Speech from this collar often matches the user's inner voice, but with training, it can be altered. These collars are only compatible with intelligent species and will not work on other lifeforms. 

 

Drinks

  • Being unable to eat or drink (conventionally) has not dissuaded Aphex from creating alternative methods to enjoy sustenance. Most commonly used is a unique type of glassware that slowly releases the liquid from inside over a span of 10-30 minutes, allowing the user to absorb the liquid by making contact with the cup. These cups are made with Dewglass, a unique type of glass created using sand from the Gemini Fields, which allows for an unusual trait: slow-releasing liquid. Among glassware, this material is also used in cuffs on the wrist called Infusion Cuffs. The Dewglass is soaked overnight in a flavoured liquid, then inserted into these cuffs to allow a slow release of liquid throughout the day. Alternatively, some Aphex may use Sip Stones, a more rudimentary form of cups or cuffs. These are large chunks of Dewglass that have been soaked in a flavoured liquid, which is then held in the user's hand during absorption. These Sip Stones can come in a variety of shapes and sizes, often faceted like a gem or smoothed into a circular or egg shape that is pleasant to roll between the fingers or palm.



 

Species Identity

  • To keep the identity of the species when applying mass amounts of traits or premium tokens, you must keep the following recognisable: Headshape should resemble references or a bird shape. 

Traits

Snout Mutations

Bridge Snout
Plushex, Elsin subtypes
Normal Snout
Plushex, Elsin subtypes
Cassowary Snout
Plushex subtype

Shape can vary, like examples. Can be combined with other snout traits. 

Saw Snout
Plushex, Elsin subtypes

Sharp edges must be present underneath the snout as well as above. 

Vampire Snout
Plushex, Elsin subtypes

1-2 tooth points

Vulture Snout
Plushex, Elsin subtypes
Croc Snout
Plushex, Elsin subtypes
Hook Snout
Plushex, Elsin subtypes
Owl Snout
Plushex, Elsin subtypes
Rhino Snout
Plushex, Elsin subtypes
Sparrow Snout
Plushex, Elsin subtypes
Armored Snout
Elsin subtype

Armor can be stylized, but must be only on the head, including horns and spikes as growth on the plates. 

Hummingbird Snout
Plushex, Elsin subtypes
Toucan Snout
Plushex, Elsin subtypes

Eye Mutations

Blank Eyes
Elsin subtype
Circle Eyes
Elsin subtype
Ellipse Eyes
Elsin subtype
Goat Eyes
Elsin subtype
Cross Eyes
Elsin subtype
Hypno Eyes
Elsin subtype
Slit Eyes
Elsin subtype
Tear Eyes
Elsin subtype
Abyss Eyes
Elsin subtype
Crescent Eyes
Elsin subtype
Fly Eyes
Elsin subtype
Sparkle Eyes
Elsin subtype
Star Eyes
Elsin subtype

Any typical star shape can be used. 

Bleed Eyes
Elsin subtype
Chameleon Eyes
Elsin subtype
Fish Eyes
Elsin subtype
Gem Eyes
Elsin subtype

Any gem can be used. The pupil can still be shown underneath. Crystal must be faceted unless paired with horn/spikes trait. 

Smoke Eyes
Elsin subtype

Pupil can still be shown through smoke. 

Possessed Eyes
God
Elsin subtype
Ring Eyes
God
Elsin subtype

Rings can vary in shape but needs to be recurring. 

Body Mutations

Fur/Furless
Plushex, Elsin subtypes

Any type of fur is allowed. Length can not exceed 2x body size. Fur is optional. Should not mimic feather trait or fins trait. 

Natural Ears
Plushex, Elsin subtypes

Any type of natural ears. One pair. It can be hidden like a reptile's. Should not be bigger than 1.5x the head size. 

Natural Tail
Plushex, Elsin subtypes

Common tail should loosely appear as examples. Tails with fins require the fin trait, and tails with spikes require the Horn/Spike trait. Spaded tails can vary in shape. 

Belly Scales
Plushex, Elsin subtypes

Can vary in shape. Can be placed on the throat, chest, stomach, and tail. 

Dwarf Wings
Plushex, Elsin subtypes

Dwarf wings can not sustain flight, and can not be larger than half the body length. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. 

Horns and Spikes
Plushex, Elsin subtypes

Generally allows horns on the head and/or spikes on the body. Does not overwrite specific limb traits such as Aphex snout shapes and Shingaling Bell growths etc. 

Small Scales
Plushex, Elsin subtypes

Can vary in appearance. Scales are small.

Crown
Plushex subtype

The Crown trait is a unique mutation primarily found in Aphex, often found in royal lineages. Crown must be in a V/C shape on the forehead, growths can be linked or stylized in any crown shape. 

Extra Tail
Plushex, Elsin subtypes

One extra tail per trait token. 

Feathers
Plushex, Elsin subtypes

Any style of feathers on the body. Can create feathered tails and capes. 

Fins
Plushex, Elsin subtypes

Unlocks finned tails. Also allows cerata growths. Fins can appear as examples or stylized. 

Glowing Features
Plushex, Elsin subtypes

Glowing patterns are not controllable. Can either be constantly visible or only in dark settings. 

Large Wings
Plushex, Elsin subtypes

Large wings that can sustain flight. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. Wing type selection is the same as dwarf wings. 

Tentacles
Plushex, Elsin subtypes

Can replace the tail, extra tail traits needed if multiple large tentacles are placed on the lower back mimicking tails. Tentacles are prehensile.

Air Pouches
Elsin subtype

Can be inflated or deflated. It can be located anywhere on the body. 

Chitin Armour
Elsin subtype

Spike trait is not needed for protusions on the armor only. Armor can not be placed on parts of the body that may mimic other traits (armored snout etc). 

Cobra Hood
Plushex, Elsin subtypes

Can be stylized. 

Mineral Growth
Plushex, Elsin subtypes

Mineral Growth can be any of the following: Metals, gems, pearls, or synthetic gems (One mineral per trait token). This trait applies mineral growth to the skin patterns and existing traits! You need a spikes/horn trait to have growths. Entire body can not be covered in mineral growth. 

Special Blood
Elsin subtype

Allows glitter, glowing, or gradient blood appearance. One mutation per trait token. 

Extra Eyes
God
Plushex, Elsin subtypes

Allows extra eyes on the body (a reasonable number to function). Extra eyes do not need eye traits to customize the pupil. 

Gel Skin
God
Elsin subtype

Gel skin can be placed anywhere on the body. Can turn muscles underneath transparent as well to show organs and bones. 

Mineral Head
God

Makes the entire head of one type of mineral. Allows any sort of horn/spike/crown growth allowed on the head without other traits. 

Alternative Body Types

Brute Body

Grants both the wide-chested appearance with large paws. 

Fae Body

Hooves and arm fins must both be present in the design.Â