Species

Species Stats

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Species Abilities

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Behaviour

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Notes

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Diet

  • Dephx are omnivores and enjoy a vast diet of fruits, vegetables, and meats. Dephx with stronger instincts and traits to their original un-domesticated ancestors will possess the desire to consume the flesh of Aphex.  



Height

  • Dephx vary quite drastically dependant on the length of the abdomen. They can be around Aphex height, or longer with their serpent-like forms and reach up to four meters+.

    Comparable chart.


Reproduction

  • Dephx give birth to a litter of "pups". Usually from 1 to 4 Dephx at a time. These pups are totally dependent on their parents until the age of 6 months. It is common for these hatchlings to kill their siblings for food.



Lore and Information

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    • Creation
      ​Dephx were seen as failed attempts at creating what we know now as Aphex. They were intended to be eliminated however many specimens escaped during the downfall of humanity. They hold an instinctual resentment towards Aphex, viewing themselves as on par with Aphex intelligence, however, treatment by humans had soured their outlook on the Aphex species. Not all Dephx have this natural hatred towards Aphex, especially if raised or domesticated by them. They are smart, the same intelligence and consciousness as humans and Aphex alike. 
       
      Aphex commonly know of these "rejects", however, a handful of Aphex view the Dephx species as brothers and not a threat. and refuse to hunt or kill them en mass. There are still quite a lot of Aphex who actively hunt down Dephx to protect their own people. It is very controversial to keep/tame a Dephx as they can act on instinct and potentially become aggressive to their carer. After many decades of mass hunts, the Dephx population has rapidly declined, meaning it is much rarer to come across one in the wilderness. Dephx often are found in the uninhabited wilderness, usually on the outskirts of Aphex districts or villages. Since they are rare, they are usually by themselves. This doesn't stop some Dephex trying to join Aphex communities, however many are aware of their instinct to devour Aphex flesh and thus are always wary of them. Some districts now allow Dephx to live among their people, but there are usually many rules and safeguards in place to ensure the Dephx is safe for society.

      Behavior
      Dephx are omnivores however they often prey on Aphex given half the chance. They can eat anything edible; plants, animals, homemade foods etc. Dephx are also extremely light, their bones hollow-like just like a bird. This allows them to almost hover in the air when they jump, assuming they haven't eaten a big meal. They can not photosynthesis like Aphex. Since they do not have eyes they use echolocation and smell, which they are very attuned to using. Dephx are found to often smash their heads into any movement they hear and are a chaotic force when starved. They have an enormous downward bite force which is the Dephx's most deadly trait when hunting, this force is enough to bend a metal beam. 

      While it is expected for Dephx to be unruly and dangerous, there has been a resurgence of domesticated/educated Dephx that have survived alongside Aphex. Domesticated ancestors have given way for a new generation of Dephx who lack the same instinct to kill Aphex. It can never be assured which Dephx have lost this instinct, but many who have lived alongside Aphex settlements are considered safe for interactions.

      Sight
      Dephx are rarely born with eyes, which makes their ability to see the world unique to most other creatures. Instead, why rely on echolocation and scents. Echolocation is often accompanied by clicks from the Dephx's throat to gauge the distance between them and objects when the sound reverberates. They can also feel vibrations in the ground to hone in on prey. Since Dephx are light when they haven't eaten for a while, their own footsteps are often very soft and do not interfere with their hearing abilities. Below is a hypothetical visualization of what a Dephx "see" in their mind when using echolocation. Anything that does not reverb sound is seen as an "abyss of darkness" as Dephx can only visualize their immediate surroundings. 
       


 

Soul Lore

  • Dephx are created and born with reborn souls straight from Alure, and this soul is released upon death as per normal.


 

Traits


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  • Body Mutations

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  • Unique Body Types

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    If body types are used, they must depict every aspect of the type, it can not splice the forms up (etc only giving hooves to a Dephx and not the thicker arms).

  • For reference, below are the old trait sheets. Do not use these for future designs!
    Trait Sheet
    Mutations (Use Aphex Traits)

 

Traits

Body Mutations

Fur/Furless

Any type of fur is allowed. Length can not exceed 2x body size. Fur is optional. Should not mimic feather trait or fins trait. 

Natural Ears

Any type of natural ears. One pair. It can be hidden like a reptile's. Should not be bigger than 1.5x the head size. 

Natural Tail

Common tail should loosely appear as examples. Tails with fins require the fin trait, and tails with spikes require the Horn/Spike trait. Spaded tails can vary in shape. 

Belly Scales

Can vary in shape. Can be placed on the throat, chest, stomach, and tail. 

Dwarf Wings

Dwarf wings can not sustain flight, and can not be larger than half the body length. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. 

Horns and Spikes

Generally allows horns on the head and/or spikes on the body. Does not overwrite specific limb traits such as Aphex snout shapes and Shingaling Bell growths etc. 

Small Scales

Can vary in appearance. Scales are small.

Extra Tail

One extra tail per trait token. 

Feathers

Any style of feathers on the body. Can create feathered tails and capes. 

Fins

Unlocks finned tails. Also allows cerata growths. Fins can appear as examples or stylized. 

Glowing Features

Glowing patterns are not controllable. Can either be constantly visible or only in dark settings. 

Large Wings

Large wings that can sustain flight. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. Wing type selection is the same as dwarf wings. 

Tentacles

Can replace the tail, extra tail traits needed if multiple large tentacles are placed on the lower back mimicking tails. Tentacles are prehensile.

Chitin Armour

Spike trait is not needed for protusions on the armor only. Armor can not be placed on parts of the body that may mimic other traits (armored snout etc). 

Mineral Growth

Mineral Growth can be any of the following: Metals, gems, pearls, or synthetic gems (One mineral per trait token). This trait applies mineral growth to the skin patterns and existing traits! You need a spikes/horn trait to have growths. Entire body can not be covered in mineral growth. 

Special Blood

Allows glitter, glowing, or gradient blood appearance. One mutation per trait token. 

Extra Eyes
God

Allows extra eyes on the body (a reasonable number to function). Extra eyes do not need eye traits to customize the pupil. 

Gel Skin
God

Gel skin can be placed anywhere on the body. Can turn muscles underneath transparent as well to show organs and bones. 

Mineral Head
God

Makes the entire head of one type of mineral. Allows any sort of horn/spike/crown growth allowed on the head without other traits. 

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